A screenshot of the in-game environment. 
The game was programmed in Unity and we had strict technical limitations, so sprite sheets had to be kept to an absolute minimum size. Coming up with tiles that could be reused throughout the game without becoming monotonous was a challenge. 
The NPCs for this game were a design challenge, as they could have a maximum height of 64px, while being visually distinct, animated, and in keeping with the game's aesthetic. I really enjoyed creating them and working with a copywriting intern to describe their personalities.  
throbber

Still from an in-game animation showing NPCs harvesting color

Part of the in-game narrative animation 
An earlier iteration of the in-game narrative animations
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